ASW decided to take the world of Contra and give it their own artistic spin, including fully animated, Anime-style cutscenes and incredibly detailed, hand-drawn animations and graphics. Arc is perhaps best known for their recent work on the BlazBlue and Guilty Gear series, though their resume includes numerous other titles dating all the way back to 1990. For the development of Hard Corps: Uprising, Konami handed the reigns to Arc System Works (ASW). The latest selection may have been the most surprising both in terms of the studio selected and what they managed to produce. Konami has been handing off the development of Contra titles to various developers over the past decade to groups who have added their own personal twists and takes on the games. The latest title in the series, despite its lack of the 'Contra’ name, brings the action to a new generation of gamers and truly breaks the mold Konami built for the franchise. Since it’s original launch, Konami has the ported the game and its many successors to nearly every platform imaginable. My childhood is filled with fond memories of playing cooperative with my older brother at both the local 7-11 and Aladdin’s Castle (complete with an Orange Julius next door). I have been hooked on the series ever since the first game launched in arcades back in 1987. The Contra series holds a special place in my heart.
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